Thursday, December 30, 2010

Steampunk clockwork

I wanted to create a piece for Jan, and something that can be displayed in the front of the house.

IMG_2892

When it was finished, Jan asked me for the frame size….oops. my biggest downfall is I never even think about frame sizes, I just paint to have fun, and this one I’m not even sure it’s square.

concept drawing and clean pencil.

IMG_2707IMG_2708

 

blue clock face, with a wrinkle texture.

IMG_2709IMG_2710IMG_2711

Light cog shading and basic rust beginning. (note the cut up piece of plastic used for overlapping brown colors to achieve a rusty feel.)

IMG_2766

wires/hoses and deeper shadowing.

IMG_2871

this next part was handled using water colors /w paintbrush, Exacto blade and my airbrush to pull it all together.

  1. brush in some browns for the rust streaks, where ever water would normally pool or rest.
  2. use the razor blade to scrape, fleck or lightly gouge the paper, in the rusty areas; this gives some texture, albeit white.
  3. using transparent black and hand templates will fill in the white flecks and give depth while blending the water colors in nicely. just don’t go too dark yet.
  4. I add a little white to gives some edging or flair; but once again not too much as I  want to hold off until the end to balance out the shadows and highlights equally across the whole piece.

IMG_2873IMG_2874IMG_2875IMG_2876

the same steps are repeated in small sections, this helps keep me focused and not feel overwhelmed when I work on it for a few hours every night after work.

IMG_2879IMG_2880IMG_2881

I did a quick Frisket of my work so far to add in the background. in this case I intentionally  let the airbrush splatter, and kept the colors loose and fast.

I  used the Exacto blade again to carve small little highlights below where ever a darker splatters occurred; this created some cool pock marks (texture)

IMG_2892

a close up the pock marks.

.img_2893

I equalized all the shadows and highlights, signed it in the details and finished Christmas eve’ eve.

0 comments:

Post a Comment